TM/HM - Name |
Game |
Effect |
TM01 - Dynamicpunch |
GSC |
If
move hits, opponent becomes Confused. |
TM01
- Mega Punch |
RBY |
No
Effect, Damage Only. |
TM02 - Headbutt |
GSC |
Offers 30% chance of causing opponent to Flinch. On field, use
to bash into trees. |
TM02
- Razor Wind |
RBY |
Your
Pokemon builds power on the 1st turn, then attacks on the 2nd
turn. |
TM03 - Curse |
GSC |
Raises Pokemon's Attack and Defense by 1 point and lowers
Pokemon's Speed by 1 point. When cast by Ghost-type Pokemon,
decreases own HP by half and opponent Pokemon's HP next turn. |
TM03
- Swords Dance |
RBY |
Increases your Pokemon's Attack power temporarily. |
TM04 - Rollout |
GSC |
Consecutive attacks for up to 5 turns. Effect continues when
you change Pokemon |
TM04
- Whirlwind |
RBY |
Ends
the battle automatically (doesn't work in duels against
trainers). |
TM05 - Roar |
GSC |
Opponent Pokemon is withdrawn from battle. In Trainer Battles,
Pokemon is forcibly changed. |
TM05
- Mega Kick |
RBY |
No
Effect, Damage Only |
TM06 - Toxic |
GSC |
Poisons opponent Pokemon. Poison damage increases with each
turn. |
TM06
- Toxic |
RBY |
Poison's opponent (damage dealt increases with each turn). |
TM07 - Zap Cannon |
GSC |
If
it hits, Paralyzes opponent Pokemon without fail. |
TM07
- Horn Drill |
RBY |
If
successful, defeats opponent in one attack. |
TM08 - Rock Smash |
GSC |
Lowers opponent's Defense by 1 point. On field, this crushes
rocks, possibly releasing Pokemon. |
TM08
- Body Slam |
RBY |
Deals damage and may Paralyze opponent. |
TM09 - Psych Up |
GSC |
When
opponent Pokemon uses move(s) with beneficial side effects,
your Pokemon benefits, as well. |
TM09
- Take Down |
RBY |
Your
Pokemon receives 1/4 the damage the opponent receives. |
TM10 - Hidden Power |
GSC |
Changes type and power based on Pokemon using it. |
TM10
- Double-Edge |
RBY |
Your
Pokemon receives 1/4 the damage the opponent receives. |
TM11 - Sunny Day |
GSC |
Raises power of Fire-type moves for 5 turns. |
TM12 - Sweet Scent |
GSC |
Lowers opponent Pokemon's Evasiveness by 1 point. |
TM12
- Water Gun |
RBY |
No
Effect, Damage Only |
TM13 - Snore |
GSC |
Effective only when Pokemon is Asleep. Makes opponent Pokemon
Flinch. |
TM13
- Ice Beam |
RBY |
Deals damage and may freeze opponent. |
TM14 - Blizzard |
GSC |
Increases chance of Freezing opponent by 30%. |
TM14
- Blizzard |
RBY |
Deals damage and may freeze opponent. |
TM15 - Hyper Beam |
GSC |
Inflicts large amount of damage. Pokemon can't attack on next
turn. |
TM15
- Hyper Beam |
RBY |
Your
Pokemon loses one turn. |
TM16 - Icy Wind |
GSC |
Lowers opponent Pokemon's Speed by 1 point. |
TM16
- Pay Day |
RBY |
You
receive money after the battle. |
TM17 - Protect |
GSC |
Defends against opponent's current attack. Success ratio
decreases with each consecutive use. |
TM17
- Submission |
RBY |
Your
Pokemon receives 1/4 the damage the opponent receives. |
TM18 - Rain Dance |
GSC |
Raises strength of Water-type attacks for 5 turns. |
TM18
- Counter |
RBY |
Hits
opponent for twice the damage received (works against physical
attacks only). |
TM19 - Giga Drain |
GSC |
Pokemon recovers half the damage this attack inflicts on the
defending Pokemon. |
TM19
- Seismic Toss |
RBY |
Damage dealt is equal to your Pokemon's experience level. |
TM20 - Endure |
GSC |
Pokemon always survives with 1 HP regardless of attack.
Success rate decreases with repeated use. |
TM20
- Rage |
RBY |
As
your Pokemon takes damage, its Attack power increases until
the battle is over. |
TM21 - Frustration |
GSC |
The
more the opponent Pokemon hates you, the stronger the attack. |
TM21
- Mega Drain |
RBY |
Your
Pokemon absorbs HP from the opponent equal to 1/2 the attack
damage. |
TM22 - Solarbeam |
GSC |
Absorbs light during Turn 1, Attack during Turn 2. |
TM22
- Solar Beam |
RBY |
Your
Pokemon builds energy on the 1st turn, then attacks on the 2nd
turn. |
TM23 - Iron Tail |
GSC |
Lowers opponent Pokemon's Defense one level. |
TM23
- Dragon Rage |
RBY |
Hits
for 40 points of damage. |
TM24 - Dragonbreath |
GSC |
Paralyzes Opponent. |
TM24
- Thunderbolt |
RBY |
Deals damage and may Paralyze opponent. |
TM25 - Thunder |
GSC |
Offers 30% chance of causing opponent Paralysis. |
TM25
- Thunder |
RBY |
Deals damage and may Paralyze opponent. |
TM26 - Earthquake |
GSC |
Non
effective on Flying-type Pokemon. |
TM26
- Earthquake |
RBY |
Non
effective on Flying-type Pokemon. |
TM27 - Return |
GSC |
Pokemon in use becomes stronger the more attached it is to you
emotionally. |
TM27
- Fissure |
RBY |
If
successful, defeats opponent in one attack (not effective on
Flying-type Pokemon). |
TM28 - Dig |
GSC |
Digs
hole during Turn 1, attacks on Turn 2. On field, use this move
to escape from caves. |
TM28
- Dig |
RBY |
Your
Pokemon digs into the ground on the 1st turn, then attacks on
the 2nd turn. |
TM29 - Psychic |
GSC |
Reduces opponent's SP Defense by 1 point. |
TM29
- Psychic |
RBY |
Decreases opponent's Special Attack power temporarily. |
TM30 - Shadow Ball |
GSC |
Reduces opponent's SP Defense by 1 point. |
TM30
- Teleport |
RBY |
Ends
the battle automatically (doesn't work in duels against
trainers). |
TM31 - Mud-Slap |
GSC |
Lowers opponent Pokemon's Accuracy by 1 point. |
TM31
- Mimic |
RBY |
Your
Pokemon mimics its opponent's last attack. |
TM32 - Double Team |
GSC |
Raises Pokemon's Evasiveness by 1 point. |
TM32
- Double Team |
RBY |
Increases your Pokemon's chances of evading attacks. |
TM33 - Ice Punch |
GSC |
Increases effect of Freezing on opponent Pokemon by 10%. |
TM33
- Reflect |
RBY |
Cuts
the damage received from physical attacks by 50%. |
TM34 - Swagger |
GSC |
Confuses opponent Pokemon; increases its attack by 2. |
TM34
- Bide |
RBY |
Your
Pokemon loses 2 to 3 turns, then hits opponent for twice the
damage received. |
TM35 - Sleep Talk |
GSC |
Randomly uses one of the moves you possess, but only when
Opponent is Asleep. |
TM35
- Metronome |
RBY |
TM's
used at random. |
TM36 - Sludge Bomb |
GSC |
Offers 30% chance of Poisoning opponent. |
TM36
- Self Destruct |
RBY |
Deals damage, but causes your Pokemon to faint. |
TM37 - Sandstorm |
GSC |
Damages both players on each turn. Doesn't affect Rock,
Ground, or Steel-types. |
TM37
- Egg Bomb |
RBY |
No
Effect, Damage Only |
TM38 - Fire Blast |
GSC |
Increases chance of Burning opponent Pokemon by 10%. |
TM38
- Fire Blast |
RBY |
Deals damage and may burn opponent. |
TM39 - Swift |
GSC |
Attack hits without fail. |
TM39
- Swift |
RBY |
No
Effect, Damage Only |
TM40 - Defense Curl |
GSC |
Raises Pokemon's Defense by 1 point. |
TM40
- Skull Bash |
RBY |
Your
Pokemon withdraws its head on the 1st turn, then attacks on
the 2nd turn. |
TM41 - Thunderpunch |
GSC |
Increases Paralysis effect by 10%. |
TM41
- Softboiled |
RBY |
Restores half of your Pokemon's maximum number of HP. |
TM42 - Dream Eater |
GSC |
Works only when opponent is Asleep. Pokemon recovers half HP
damage inflicted. |
TM42
- Dream Eater |
RBY |
While your opponent Sleeps, your Pokemon absorbs its HP. |
TM43 - Detect |
GSC |
Allows you to evade attack this turn without doubt. Success
rate decreases with each consecutive use. |
TM43
- Sky Attack |
RBY |
Your
Pokemon builds energy on the 1st turn, then attacks on the 2nd
turn. |
TM44 - Rest |
GSC |
After Pokemon recovers all HP, it lies down to sleep for 2
turns. |
TM44
- Rest |
RBY |
If
successful, your Pokemon recovers all its HP, then loses 2
turns. |
TM45 - Attract |
GSC |
Offers 50% probability of preventing attacks from opponent
Pokemon (of the opposite gender only). |
TM45
- Thunder Wave |
RBY |
Paralyzes opponent. |
TM46 - Thief |
GSC |
Allows Pokemon to steal any Item attached to Wild Pokemon.
Becomes basic attack if opponent Pokemon has nothing. |
TM46
- Psywave |
RBY |
Deals damage and may Confuse opponent. |
TM47 - Iron Wing |
GSC |
No
Effect, Damage Only. |
TM47
- Explosion |
RBY |
If
successful, defeats opponent in one attack. |
TM48 - Fire Punch |
GSC |
Increases chance of Burning opponent Pokemon by 10%. |
TM48
- Rock Slide |
RBY |
No
Effect, Damage Only |
TM49 - Fury Cutter |
GSC |
This
move's strength doubles each consecutive turn it's used
successfully. Strength returns to normal when you using it or
it misses. |
TM49
- Tri Attack |
RBY |
No
Effect, Damage Only |
TM50 - Nitemare |
GSC |
Gives opponent Pokemon Nitemare status. Works only when
opponent is Asleep. |
TM50
- Subsititute |
RBY |
Your
Pokemon creates clones of itself, which then fight
automatically. |
HM01 - Cut |
GSC |
Normal Attack. On field, cuts down thin trees. |
HM01
- Cut |
RBY |
No
Effect, Damage Only |
HM02 - Fly |
GSC |
Casting Pokemon flies into air on Turn 1 and attacks on Turn
2. On field, use this move move to fly to cities you've
visited before. |
HM02
- Fly |
RBY |
Your
Pokemon flies on 1st turn, then attacks on 2nd turn. |
HM03 - Surf |
GSC |
Normal Attack. On field, use this to Surf across water. |
HM03
- Surf |
RBY |
No
Effect, Damage Only |
HM04 - Strength |
GSC |
Normal Attack. On field, you may use this to move rocks. |
HM04
- Strength |
RBY |
No
Effect, Damage Only |
HM05 - Flash |
GSC |
Lowers opponent's Accuracy by 1 point. |
HM05
- Flash |
RBY |
Decreases opponent's Accuracy. |
HM06 - Whirlpool |
GSC |
Inflicts continuous damage for 2-5 turns. Opponent can't flee
during this time. On field, causes whirlpools to dissipate. |
HM07 - Waterfall |
GSC |
Normal Attack. On field, you may use this to climb waterfalls. |